A new project ended up in two tree brothers - the denroid and the mystical tree.
The dendroid is an artificial high tech tree structure with solar cell leaves, glowing technology looking trough where the bark peels off and wires leasing from the trunk into the ground. Is it an energy facility or does it comsume thermal ground energy?
It has been spotted in different varieties, some of them have glowing leaves that seem to be made of a kind of force fields - others seem to look quite natural at the first look... But then you discover hexagonal circuit patterns on the foliage... There were also sightings of dendroids with geometrical, escheresk barks and colorchanging foliage..
All these different kinds can be done with the .:buddhabeats:. dendroid.
The mystical tree is an almost natural tree - but something seem to be strange as you come closer to it. Is that a painting on the bark? Its glowing an pulsating in a slow rythm, like the heartbeat of the earth! The funghi on the bark seem to glow also, filled with ancient spiritual power... What would happen if you eat a bit of them?
Both of these trees mark a new era in .:buddhabeats:. landscaping.
They come copy, modify, but no transfer. Most older trees in my range were sold in different sizes - so you always had to purchase different trees if you wanted to create a variety of trees. Sometimes they didnt fit on your land...
Thats all past! Rescale them from a tiny bonsai next to your home entrance up to a huge ancient landmark on your place - more than 64m are possible...
One step further: why not tint the leaves? Or add a slight glow to them? But just dont take too much glow, it can be an eye sore for your neighbours... ;)
Feel free to visit my inworld shop and take a look at them...
rooperts diary
Dienstag, 13. März 2012
Montag, 2. Mai 2011
a light in the sky
I had customer requests about the aurora a while ago. (Thank you, Magellan)
The "old one" was 30x 30x 10m and too small. Exactly my thoughts. :)
But to make it only bigger would have been not my way. I wanted to make it better in all ways.
I totally re sculpted the shape, made a better texture and removed all scripts.
Yes, no scripts, no lag. It has still an animated texture (works without script - tricky, eh?) and looks more natural in my opinion.
Enough words, here a picture:
Oh, by the way: It has only 2 prims, instead of 3 and its still "off sim compatible".
I sell it in 2 different variations. Above is the "intense" coloured aurora and below the "pastel" variant.
You are always welcome to visit my store and see it right above your heads.
May there always be a light in the dark!
Namaste!
The "old one" was 30x 30x 10m and too small. Exactly my thoughts. :)
But to make it only bigger would have been not my way. I wanted to make it better in all ways.
I totally re sculpted the shape, made a better texture and removed all scripts.
Yes, no scripts, no lag. It has still an animated texture (works without script - tricky, eh?) and looks more natural in my opinion.
Enough words, here a picture:
Oh, by the way: It has only 2 prims, instead of 3 and its still "off sim compatible".I sell it in 2 different variations. Above is the "intense" coloured aurora and below the "pastel" variant.
You are always welcome to visit my store and see it right above your heads.May there always be a light in the dark!
Namaste!
welcome home
I worked on a new products to strengthen my home decoration and furniture range recently.
Lets see what i have made:
A set of layer glued bent tables.
Round and minimalistic shapes cobined with different wood verneers and a smaller table that can be changed with a color picker panel.

I also finished a long time project - the COMFY cornercouch.
Its shape is based on the COMFY couch i already made, but i took some time and learned something about baked textures in blender.
Be sure the smaller COMFY will get a baked texture update very soon, too.
Another nice example for the combination of modern and organic design is the LOTUS lamp.
It might look prim intensive, but with oblong sculpties i managed it to have only 5 prims.
It has a color change and color fade option as well.

I also worked on my store building - a kind of example for my home range, too.
Its meant as an "invisible house" - the way of houses that blend into the environment.
It will take some more work, tough. The menu isnt finished completely. I want to add a grass texture changer with some different preset grasses and the ability to add your own texture.
I am not sure if i should make the pond on the roof being toggleable - i think its a nice eye catcher.
Anyway, more stuff will follow - i have more ideas with the bent tables (probably making a dj booth with them), updated for the STACKEM and FABRIK houses are in the pipeline and of course:
trees.
Namaste!
Lets see what i have made:
A set of layer glued bent tables.

Round and minimalistic shapes cobined with different wood verneers and a smaller table that can be changed with a color picker panel.

I also finished a long time project - the COMFY cornercouch.

Its shape is based on the COMFY couch i already made, but i took some time and learned something about baked textures in blender.
Be sure the smaller COMFY will get a baked texture update very soon, too.
Another nice example for the combination of modern and organic design is the LOTUS lamp.It might look prim intensive, but with oblong sculpties i managed it to have only 5 prims.
It has a color change and color fade option as well.

I also worked on my store building - a kind of example for my home range, too.
Its meant as an "invisible house" - the way of houses that blend into the environment.
It will take some more work, tough. The menu isnt finished completely. I want to add a grass texture changer with some different preset grasses and the ability to add your own texture.
I am not sure if i should make the pond on the roof being toggleable - i think its a nice eye catcher.
Anyway, more stuff will follow - i have more ideas with the bent tables (probably making a dj booth with them), updated for the STACKEM and FABRIK houses are in the pipeline and of course:
trees.
Namaste!
Samstag, 18. Dezember 2010
long time no see...

Hello dear friends and interested readers!
I know i havent written here a long time, but rl and sl projects took long time. At least i want to show some sl results here - to view it inworld just check my sl profile for my current shop location.
Heres the hub with a holographic tree. My intention was to create an environment oh high technology going hand in hand with nature - like high tech should be. Not on cost of the environment, but in balance with it.
This tree should be familiar to you. I was very fascinated about the idea of neural networks connecting humans and environment.
Get a sneak preview of an ongoing project. A new family of beech trees. It will include small and tall versions as well as a small forest with neat light rays.
Floating isles at its best. If you have a chance visit the isle with the waterfalls but dont throw stones into the pond - the kois need a calm environment.
Samstag, 17. Juli 2010
Dienstag, 6. April 2010
The Phantom Bug
Hello dear friends!
Lately some customers have informed me of not being able to sit on some of my products, such as the zen garden spring. I investigated a little bit and found something really interesting:
The entire problem is caused by a bug that makes objects with no sit target set (almost every multisitter object) not working when they are inside of a phantom prim. This will also be caused by sculpted objects, which seem to have totally different collision boxes that it may appear.

As you can see in the picture above, a sim panorama, far away from the coast line can have a totally different collision shape than you (and me) would expect. This can also happen with sculpted trees or rocks, even if they wouldnt be so huge.
Now the test - i tried to sit on the zen garden on my land while the sim panorama was rezzed...
It didnt work, until i removed the sim panorama which collision box was covering my complete parcel (even if the plane was several meters below the ground).
The good message is that the scripts are all fine and working correctly.
The bad message is that it works only if theres no phantom prim (no matter if sculpted or not)
crossing the zen garden.
The solution is simple.
Just make sure you ll have enought space between any phantom prim and the zen gardens.
Mind sculptie grass as well as invisible visitor tracker screens or sculpted rock platforms.
If you arent sure how big the sculptie collision box could be, just rez a prim with the exact size of the sculptie (use the build window to figure out the size) and make it a sphere, then move it to exact the same coordinates like the sculptie. I did it like that in the first example picture.
Hope this helped you a little bit and allows you to work around the problem.
It seems like LL wont solve the bug very soon, so i just can give you these tips and a link to the regarding JIRA.
Press here to get to the JIRA entry and VOTE!
Namaste,
Roopert
Lately some customers have informed me of not being able to sit on some of my products, such as the zen garden spring. I investigated a little bit and found something really interesting:
The entire problem is caused by a bug that makes objects with no sit target set (almost every multisitter object) not working when they are inside of a phantom prim. This will also be caused by sculpted objects, which seem to have totally different collision boxes that it may appear.

As you can see in the picture above, a sim panorama, far away from the coast line can have a totally different collision shape than you (and me) would expect. This can also happen with sculpted trees or rocks, even if they wouldnt be so huge.
Now the test - i tried to sit on the zen garden on my land while the sim panorama was rezzed...
It didnt work, until i removed the sim panorama which collision box was covering my complete parcel (even if the plane was several meters below the ground).The good message is that the scripts are all fine and working correctly.
The bad message is that it works only if theres no phantom prim (no matter if sculpted or not)
crossing the zen garden.
The solution is simple.
Just make sure you ll have enought space between any phantom prim and the zen gardens.
Mind sculptie grass as well as invisible visitor tracker screens or sculpted rock platforms.
If you arent sure how big the sculptie collision box could be, just rez a prim with the exact size of the sculptie (use the build window to figure out the size) and make it a sphere, then move it to exact the same coordinates like the sculptie. I did it like that in the first example picture.
Hope this helped you a little bit and allows you to work around the problem.
It seems like LL wont solve the bug very soon, so i just can give you these tips and a link to the regarding JIRA.
Press here to get to the JIRA entry and VOTE!
Namaste,
Roopert
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